MLUG: RE: [MLUG] Re: linux game information...
RE: [MLUG] Re: linux game information...
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On Wed, 10 Oct 2007, Rick wrote:

On Wed, 2007-10-10 at 14:45 -0500, Mike Miller wrote:

But your skills might not have real-world uses and you haven't really conquered the universe, just the imaginary "virtual" universe. Compare thiw with the hobby of making furniture or playing a musical instrument.

Well, I've seen a lot of debate about this, but I think there's an argument for computer interaction as a substitution for *some* of our interpersonal interaction. I guess where I'm going with that is that, barring some sort of electromagnetic cataclysm, computers are pretty much here to stay, and their intrusion into our daily lives is getting nothing but larger, so making sure that the next generation are competent computer users/interactors/etc might be more important than previously thought. You probably have some interesting insight into that topic.

Computer skills definitely are important. I wonder how much your computer skills are helped by playing the game (especially when compared with studying some sort of computer tutorial). I'm sure we all agree that there is some vague upper limit on how much time one ought to spend on this kind of thing. We know it can get out of control for some people.



3. you "build" or "acquire" things that can be lost

But they don't exist. Compare with the hobby of making wooden furniture.

Isn't that like saying that the results of even a successful day-trader don't exist? Just because all the effort and result revolves around electrons doesn't make it not real.

Maybe you can do something in the real world with things you build in the virtual world. I wouldn't know. With day trading, you can use the computer get more money that can be held in your hand and then spent on things like food and cars.



If you read the heist article, the 30 billion that GHSC made off with was given a real world value of around $16,500. That's a pretty significant sum to most of us. Granted, that's an exchange rate of $0.000055 but since it's essentially free energy added to the system, it's still interesting.

How do they figure out the value? Is it in terms of the amount of real human effort that it took to generate the $30 billion virtual dollars? For example, of the effort was worth $5/man-hour and it took 3300 man-hours to accumulate $30 billion, then we might say that the $30 billion was worth $16,500 (or maybe it was more money per hour and fewer hours). Anyway, that doesn't mean that the virtual money has a real-world value, just that it had a real-world cost. Value means that someone will buy it, cost means that it was hard to make. Something could have a great cost and no value.



4. there will be occasion that I'm right in the middle of something that
walking away from will cause me to be very unhappy

Of coures this is a reason not to play the game -- it interferes with other things. So you need to be getting something out of the game to compensate for this loss. Happiness is gained in playing but happiness also is lost because the game takes you away from other things.


It *could* be a reason not to play. It's more reasonable to say that too much of *anything* is probably a bad thing. While I'm logged in roughly 12-15 hours per week, it's always after the youngin has gone to bed and there's still plenty of time to spend watching TV with the wife some nights.

I agree that too much of nearly anything is bad. If you spend 12-15 hours per week on a game, think about what you could do with 5 hours per week if you could cut back to 7-10 hours -- that would be a savings of 260 hours per year which is equivalent to more than one month of full-time work. In 8 years, the savings of 5 hours per week would add up to one full year of full-time work. If you could have someone work for you full-time for one year, don't you think you could get a lot of value out of his work?


I'm not saying that you shouldn't play it, or even that you shouldn't play it more than you play it now. I'm just pointing out that what we choose to spend our time on has major effects in the long term. If you spend 15 hours per week on something, and you do that for 40 years, you've expended 15 years of full-time work on that thing. That is a lot of effort. Will it be worth it?


So players might learn some economic principles by playing Eve.

Possibly. However, I would have to say that my concern over kids learning that "pirating is good" probably outweighs any potential increase in their knowledge of economics. Being a pirate is a perfectly acceptable method of living in Eve, to the point that "griefing" people is really really hard to do without exploiting.

So it might be really bad for people to play this game because it encourages exploitative behavior?


Mike

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