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My 1st big project was lil kid's idea of a Security program to set
as a Master program for Apple DOS 3.0.
Different codes enter would cause the Apple computer to take different
actions, like Reboot, or LISPA mode, or Dumbing text to the Printer,
or HGR/LGR mode.
On Mon, 8 Aug 2005, Stephen Montgomery-Smith wrote:
Michael wrote:
Overall, I'd start with always having a project to work on. If he has his
own projects in mind then great, if they aren't overly ambitious as
starting points, but otherwise I'd assign him something that'll teach him a
specific skill, be fun, and provide a bit of a challenge (so he'll feel
like he accomplished something when done). Most programming classes suck
because they don't really interest the students. Doing 'Hello World' or a
lame accounting program nobody would ever use is boring and stupid. Writing
a insult generator (or madlibs if you'd rather) is more fun and provides
some good background in doing simple work with arrays/lists and strings. He
might need a little help from you but I think it's a pretty easy problem to
begin with and it's easy to build onto it as his skills develop. Programs
that intersect with his other interests would be good too.
My first project, and I was about 13 years old, was to write a program that
would ask
"Is XXX an idiot?"
where XXX was the name of my sister. If you then typed "yes" it would
respond "correct", and if you typed "no" it would reply "incorrect." My
mother always claimed that this turned my sister off computers.
Stephen
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