Email address obfuscation in effect -- please
click here to turn it off.
[
Date Prev][
Date Next][
Thread Prev][
Thread Next][
Date Index][
Thread Index]
Way way in the text-based dark ages of the Internet I ran some BBSs and
MUDs (MOOs actually) that made it so you could buy and sell with real
money. Both game objects as well as real objects. (Ebay, before there
was a web.) There were plenty of others who did so also. It was kind of
cool because I could make small amounts of money off the cool stuff I
programmed.
As it is, I'm looking to find a way to make up to $5 a pop for copies of
some of the programs I'm doing now to help support the development.
Trying to balance this idea with the idea of giving everything away for
free is rather tricky though.
One of my ideas I'm working on is to create a virtual currency called
DUC (digital universal currency) with the smallest unit being a DUCE
(digital universal currency entity) where each DUCE is worth roughly a
10th of a US cent (enabling micropayments) and the main unit of payment
is a DUCK (digital universal currency kilo) which is 1000 DUCE or
roughly equivilant to US$1. In theory the currency would start off
roughly equivilant to US money but be allowed to take on it's own life.
It'd be backed with all the money users spent to purchase DUC which
would be held in a bank account somewhere and allowed to earn interest.
Having my own currency would make it easy to make ecommerce easier. I
could do away with all transaction fees and most of the complexities of
implementing e-comm sites. Also I could allow person to person transfers
and make the security much better than online checks or credit cards
currently are. Part of my plan is to set up a couple example packages to
ease introducing DUC. One would be a e-comm store of my own that only
accepted DUC. Another would be an auction website that only used DUC.
Both these packages would be available as opensource also. On top of
those would be a sort of online banking website (Paypal-like) and a
money trading website that'd let users set up virtual shops to trade DUC
and other currencies. Unlike a bank users would not be able to convert
DUC they'd purchased or earned back to their own currency through me.
Instead I'd encourage user-to-user transactions to enable this. Some
users would benefit by being able to convert DUC back to their own
currency (like US dollars) while others could benefit from being able to
buy more DUC for their money than if they'd bought it straight from me.
My profit would be in the interest earned from the money held in trust
to back the currency. That interest would go to pay any expenses and the
salaries of the people that worked for the company. I really think this
could take off if it could get enough backing. I've noticed that most
users that sell on sites like EBay tend to spend a good deal of that
money on EBay. Making that transaction safer, easier, and cheaper would
encourage them to switch to DUC. At the same time I'd be opening the
door to others to make massive amounts of money off the system by
playing it as currency traders. Get those two things happening and it'll
become interesting enough for major ecomm sites to look into. How much
extra money do you think Amazon could earn if they didn't have to pay
credit card transaction fees for a tenth of their customers? Probably a
lot. I've got some of the code working and a domain for the project. I
just need to find enough time and money to roll the project out the door.
The two biggest places that you can earn money off the Internet is from
transaction processing (money) and from moving item A from point B to
point C (shipping). These are the things I'd target if I could.
I guess the point to this whole thing is that I want to make virtual
money into real money that is equally good across virtual worlds and the
real world. :)
--
Michael <EMAIL:PROTECTED>
http://kavlon.org
_______________________________________________
discussion mailing list
EMAIL:PROTECTED
http://mlug.missouri.edu/mailman/listinfo/discussion