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On Sun, Feb 03, 2002 at 10:53:22PM -0600, Michael wrote:
> It's more complex and has more calculations but most games use either the
> same engines or engines with the same techniques. It's well documented so
> anyone who can read a couple books and do some math and programming can
> probably figure it out.
>
> > I don't know... The 2D game looked good, but the 3D one will probably look
> > awful. That's my gripe with 3D graphics - it's not even close to Toy Story
> > graphics, and it looks awful.
>
> True. But it's id so I hope they maintain some quality.
It's getting there. Carmack mentioned a paper recently that proved that,
fundamentally, shader-based rendering of the likes of Quake 3 is equivalent
to RenderMan, so that consumer graphics cards will eventually achieve
photorealism with only acceleration of modern rendering techniques.
> > That would be interesting... Multiplayer platform games. If that is
> > done well, it could be pretty awesome. The only problem is how would
> > you compete?
>
> I was going to allow either 2 player play at the console or over the net.
> You could have team or competition play. You could probably even manage a
> capture the flag mode though you might have to allow more players for that
> to be very interesting.
Good grief. You guys mention side scrollers, open sourced games
and multiplayer platform games... AND YOU DON'T MENTION ABUSE?
It's been open source for years, it's extensible in Lisp, it has
IPX networking (somebody might have even kluged on IP), the original
game data is publically available now, it has maintained ports on at
linux and win32... I really don't think there's a contest against it :)
www.abuse2.com
--
Rich Tollerton <EMAIL:PROTECTED>
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