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I disagree with you there, at least in my case. The best way to learn how
to program is to program. For instance, I helped write a completely
non-OOP game called Fathia. Doing this helped me understand the utlitity
of OOP. Then I wrote Mandala (http://mlug.missouri.edu/~eean/mandala) in
increasing amounts of OOP (converting global functions and variables to
classes). Granted this has caused some frustration, but the major reason
I set out to make Mandala was to learn programming anway.
I suppose I had already read about OOP theory, but I hadn't really learned
it yet. Reading about programming has its place, but its ultimately not
the best way to learn or remember anything.
I'm that way in math as well. The teachers lectures on why things are the
way they are(particurally this years) really do not help me very
much. Looking at the examples and doing problems myself do. Then I may
learn the "why". Kind of backwards. I suppose everyone has their own way
of doing it.
Ian Monroe
http://mlug.missouri.edu/~eean/
On Mon, 28 Jan 2002, Michael wrote:
> Learn to understand programming before learning a language like C and
> having to deal with complicated issues not directly related to the
> programs design. Learn to understand object oriented programming before
> trying to learn C++. There is no point starting out doing before you
> understand what you're trying to do.
>
> "Don't sweat it -- it's not real life. It's only ones and zeroes."
> -- spaf (1988?)
>
> *^*^*^*
> Michael McGlothlin <EMAIL:PROTECTED>
> http://mlug.missouri.edu/~mogmios/projects/
>
> On Mon, 28 Jan 2002, Ian Monroe wrote:
>
> >
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