MLUG: Re: [MLUG - DISCUSSION] Scrolling Platform Games (was: Loki)
Re: [MLUG - DISCUSSION] Scrolling Platform Games (was: Loki)
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> Wow, I just looked at it.  It's an awesome book.  As for outdated, who cares? 
>  The valuable stuff is not making hyper-optimized 486 assembly code that 
> squeezes stuff out of 256 megs of RAM, it's the art of creating a game.  The 
> book actually spends a large part of the time looking at the creative side.  
> I sure don't see that going on in today's game writing books.  It's all more 
> like 'here's how to create the quake 3d engine'.

I think you misread that a little. That wasn't 256 megs of ram. it was
kilobytes. Thank gawd we don't hafta work within those limitations today.
:)

It's definately the type of book I'd be tempted to try to update after
finishing the engine as sort of a HOWTO guide. It does amuse me about
editing in graphics by hand entering hex values and stuff because I
remember doing that. All computer science students should hafta read some
old books like this and make the examples work using the tools of that day
before they do the new stuff. Then they'll never complain again about how
hard editing sprites in Photoshop is. ;)

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